Friday, September 16, 2011

Dragon Eggs

We just released our fun physics based action game called Dragon Eggs, in which you must navigate three exciting environments with the mama dragon while balancing the dragon egg on your back in order to bring it to the safety of the gold nest.



We used Unity 3.4 iOS Pro, EZ GUI, and iTween. Prime31's iAd Plugin was used for the Free version. We used our own GameCenter plugin with Notifications posted with BCAchievementNotification. We also created our own plugin for saving the replay ghost data quickly. All lighting was baked in Unity. We used Xcode 3.2.6 with iOS SDK 4.3.

There's also a hidden play mode if you collect every single gem. You get to play as the baby dragon, which allows you to complete levels even faster.


Wednesday, August 31, 2011

First Post

Hoping to write some stuff here. Maybe a post on using Mono to call Unity C# methods from Objective-C.