Friday, June 29, 2012

Survival Run with Bear Grylls



We just released our endless runner Survival Run with Bear Grylls, in which you must help Bear Grylls escape from a Grizzly bear while running through 4 different environments. The game aims to expand on the Temple Run genre and future gameplay updates are already in the works.

The game is currently available for free on iOS as a universal build and we are getting ready to submit the Android build as well.

We used Unity 3.5.2 Pro, EZ GUI, and Prime31's StoreKit and GoKit tweening library. We also created our own plugins to support iCade, rate our app, download wallpapers, and display a UIWebView. We initially used the robust iTween library, but switched to GoKit since iTween was performaing a massive amount of allocations and therefore garbage collections in the game. Object pools are created for every single piece, which was a massive improvement from just doing Instantiate/Destroy all the time.



Friday, September 16, 2011

Dragon Eggs

We just released our fun physics based action game called Dragon Eggs, in which you must navigate three exciting environments with the mama dragon while balancing the dragon egg on your back in order to bring it to the safety of the gold nest.



We used Unity 3.4 iOS Pro, EZ GUI, and iTween. Prime31's iAd Plugin was used for the Free version. We used our own GameCenter plugin with Notifications posted with BCAchievementNotification. We also created our own plugin for saving the replay ghost data quickly. All lighting was baked in Unity. We used Xcode 3.2.6 with iOS SDK 4.3.

There's also a hidden play mode if you collect every single gem. You get to play as the baby dragon, which allows you to complete levels even faster.


Wednesday, August 31, 2011

First Post

Hoping to write some stuff here. Maybe a post on using Mono to call Unity C# methods from Objective-C.